Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
Resource Information
The work Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more represents a distinct intellectual or artistic creation found in Normal Public Library. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
Resource Information
The work Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more represents a distinct intellectual or artistic creation found in Normal Public Library. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
- Title remainder
- how to build an artist's portfolio for video games, film, animation, and more
- Statement of responsibility
- Marc Taro Holmes
- Title variation
- Designing creatures and characters
- Subject
-
- Art portfolios
- Cartoon characters
- Characters and characteristics in art
- Comic books, strips, etc. -- Technique
- Comic strip characters
- Computer animation
- Computer art
- Computer drawing
- Animated films
- Drawing -- Technique
- Fantasy in art
- Figure drawing -- Technique
- Graphic artists
- Graphic artists
- Graphic arts -- Technique
- Graphic novels -- Technique
- Video game characters
- Computer graphics
- Art portfolios
- Language
- eng
- Summary
- "Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description
- Cataloging source
- YDXCP
- Dewey number
- 741.6
- Illustrations
- illustrations
- Index
- index present
- LC call number
-
- NC997
- N7433.8
- LC item number
-
- .H55 2016
- .H55 2016
- Literary form
- non fiction
Context
Context of Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and moreWork of
No resources found
No enriched resources found
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.normalpl.org/resource/fe5yJdDaFe0/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.normalpl.org/resource/fe5yJdDaFe0/">Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.normalpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.normalpl.org/">Normal Public Library</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Work Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.normalpl.org/resource/fe5yJdDaFe0/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.normalpl.org/resource/fe5yJdDaFe0/">Designing creatures & characters : how to build an artist's portfolio for video games, film, animation, and more</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.normalpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.normalpl.org/">Normal Public Library</a></span></span></span></span></div>