The Resource Animating for Unity 3D in 3ds Max

Animating for Unity 3D in 3ds Max

Label
Animating for Unity 3D in 3ds Max
Title
Animating for Unity 3D in 3ds Max
Creator
Contributor
Subject
Language
eng
Summary
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system
Cataloging source
lynda.com
Characteristic
videorecording
http://library.link/vocab/creatorName
Crespi, Adam
Government publication
government publication level undetermined
PerformerNote
Adam Crespi is a renowned educator and trainer in 3D applications for computer-generated imagery. He has been teaching at the university level since 2000, and has been working in design visualization and animation since 1993. He has taught at The Art Institute of California — Orange County and DigiPen Institute of Technology, and he is currently teaching at The Art Institute of Seattle. Adam has lectured at numerous conferences and schools, including Autodesk University, Montana State University, The University of Oklahoma, and SIGGRAPH. Adam is also an Autodesk Certification Evaluator, and an Autodesk Certified Instructor in 3ds Max. Adam holds a Bachelor of Architecture from the University of Southern California and a Master of Education from Argosy University. He wrote Achieving Invisibility: Architectural Visualization in 3ds Max (Fairchild Publishing) and the Autodesk Workbook for Design Visualization for the Solar Decathlon Competition. He has also helped design exams and training materials for Autodesk. When he is not up to his eyebrows in any of the dozen applications he is fluent in, Adam enjoys baking bread, mountain biking, surfing, and chasing his three daughters and his two pets
http://library.link/vocab/relatedWorkOrContributorName
lynda.com (Firm)
Runtime
79
Technique
live action
Label
Animating for Unity 3D in 3ds Max
Link
http://www.lynda.com/3ds-Max-tutorials/Animating-Unity-3D-3ds-Max/143342-2.html?org=normalpl.org&utm_source=marc
Instantiates
Publication
Copyright
Note
10/18/2013
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
two-dimensional moving image
Content type MARC source
rdacontent
Contents
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine
Control code
LDC_143342
Dimensions
unknown
Media category
computer
Media MARC source
rdamedia
Reformatting quality
access
Sound
sound
Specific material designation
remote
System details
Latest version of the following browsers: Chrome, Safari,Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScriptand cookies must be enabled. A broadband Internet connection
Label
Animating for Unity 3D in 3ds Max
Link
http://www.lynda.com/3ds-Max-tutorials/Animating-Unity-3D-3ds-Max/143342-2.html?org=normalpl.org&utm_source=marc
Publication
Copyright
Note
10/18/2013
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
two-dimensional moving image
Content type MARC source
rdacontent
Contents
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine
Control code
LDC_143342
Dimensions
unknown
Media category
computer
Media MARC source
rdamedia
Reformatting quality
access
Sound
sound
Specific material designation
remote
System details
Latest version of the following browsers: Chrome, Safari,Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScriptand cookies must be enabled. A broadband Internet connection

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